If your loyalty buffs to less than 200 you MUST raise it

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If your loyalty buffs to less than 200 you MUST raise it

Post by Oof » Thu Nov 20, 2003 1:28 pm

I just realized the chain managers have been slackers regarding verifying the loyalty statistics of chain members. The stats page currently shows 15 FC members who don't meet the minimum required loyalty requirements for chain membership. That's right, fifteen characters don't meet the minimum required loyalty. Don't immediately assume this post doesn't pertain to you, as some of the characters are 126+. The following is an excerpt from the Food Chain Policy:
Basic Requirements
All chain members must have Leadership trained OR have at least 11 DIRECT vassals.
All members must have at least 200 buffed loyalty. Members must generally have a good reputation and observe clan rules. The Monarch, High Council and Chain Managers retain the right to remove individuals who violate clan or chain rules.
Since the chain managers are the ones who messed up and approved and placed characters in the chain who don't meet the minimum qualifications we won't immediately remove people who don't have a 200 buffed loyalty skill. If this applies to you, however, you need to fix your loyalty now. Getting loyalty to buff to 200 doesn't cost a prohibitive amount of XP, even if you started with 10 Self, plus it's a REQUIREMENT for being in the chain. Everyone who posted a chain application indicated they had read and agreed to the rules for chain membership. Because of that, and because loyalty is such a basic requirement, I haven't checked the loyalty of applicants in the past. We will start doing so now.

Not only does your loyalty need to buff to at least 200, you need to make sure your leadership and loyalty is buffed before you log out. If you happen not to be able to buff yourself before logging out, make sure you raise your loyalty to the point where it will always be at least 200 when you are logged out. Whether you do that with jewelry or by raising your loyalty to a base of 200 doesn't matter.

If you log out with a loyalty of less than 200 YOU ARE COSTING THE CHAIN MEMBERS ABOVE YOU XP because you won't be reaching the maximum automatic passthrough.

I'll give until Saturday night at midnight to raise your buffed loyalty to at least 200. After that I will start posting removal orders. For most people this applies to loyalty is costing less than 2 million per point to raise.
Last edited by Oof on Sun Nov 30, 2003 3:51 pm, edited 2 times in total.
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its lost

Post by highto » Fri Nov 21, 2003 8:22 pm

aaaaaaaaa so thats were it went

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Post by Kazsam » Fri Nov 21, 2003 8:40 pm

Sweet so 11 vassals total is ok ? I can drop leader :?: :P

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Post by Oof » Sun Nov 23, 2003 2:31 am

Saturday night at midnight (EST) is approaching fast. When I log on in the morning I will be posting removal orders for people whose loyalty doesn't buff to 200.

It doesn't matter how much XP you are ahead of quota, or behind quota, or anything else. Having a buffed loyalty value of 200 is a requirement to be in the chain and if you don't have it, you will be removed until you do have a high enough loyalty. Also, a value of 200 buffed is the MINIMUM; there is nothing wrong with throwing a couple of points into loyalty every week.
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Post by Thewho » Sun Nov 23, 2003 9:06 pm

for get the bonus leadership need 11 or 12 vassals?

im a bit confused on this cause i dont realy know how it work.

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Post by Oof » Mon Nov 24, 2003 3:06 am

In order to reach the maximum automatic passthrough of vassal XP, two things have to happen.

The first thing is your leadership must be at least an effective skill of 163. That can happen from either training leadership and raising it's skill (the easiest way) OR by having 11 vassals (that leaves one vassal slot that is used by your chain vassal). With a high Self skill, you can get by with fewer than 11 vassals, but that's too long a calculation to go into in this post, so the safest way is to either train leadership to 163 or keep 11 or 12 vassals.

The second thing if your loyalty must buff to at least 200. The only way to do this is to raise your self and loyalty until loyalty buffs to 200.

Without a leadership of 163 (or enough vassals) and a loyalty that buffs to 200, you can't be in the chain. Those two numbers represent the point at which you reach the maximum automatic passthrough of the XP your vassal gives to you. It never helps to raise leadership higher than 163. Loyalty should eventually be raised as high as you can get it.

Loyalty works in two different ways for XP. The number 200 is the point at which loyalty will pass through as much XP as possible from your vassal, through you, to your patron. There is not a cap, however, on raising loyalty when you are talking about passing up part of the XP you earn from hunting. The higher your loyalty, the higher percentage of your hunted XP gets passed up. Raising your loyalty results both in you having an easier time making quota (because more of your XP gets passed up) and in the chain itself seeing more XP as everyone raises loyalty over time.

I hope that helps some. Here's the very short recap version :D

You need Leadership of 163 or 11 vassals
You need Loyalty of at least 200.
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Post by Trekman » Mon Nov 24, 2003 3:16 am

Edit : hehe - posted the same time as Oof :wink:
Same facts, different words 8)
Thewho wrote:for get the bonus leadership need 11 or 12 vassals?

im a bit confused on this cause i dont realy know how it work.
Some of us - me included - wrote several posts that explained how it works. Well - it is the destiny of such posts to vanish into the abyss over time if they are not Sticky or Announcements :wink:

So here is a walkthrough with only as much math as necessary :

For the maximum XP pass-through of 93.75% you need an "Effective Leadership" of 163 and an "Effective Loyalty" of 200. "Effective" means base+buffs+bonusses.

Loyalty is pretty obvious. It is trained automatically and best thing is to raise it to base 200 which costs neglectible XP even for mid-levels - and you do not need to worry about this anymore.

Leadership is a bit more complex. Of course there is the method of training it and to raise to 163 base. XP are neclectable as well, but the 6 credits are not. If you did that, you do not need a single buff or vassal.

If you do not have the credits available you have to use the buffs+bonusses.
Based on your Self you have a certain Leadership even if untrained, probably around 35-45.
Leadership 6 buff adds another 35 (or 30 ? I am too tired to think :wink:)
So lets assume after buffing you see a green 80 in your Leadership line.
That is still not enough, so you have to use the "Vassal Bonus".

Every single vassal adds 7.5% to your current Leadership skill (remember : the *skill* not the actual XP you gain with it).
As you can have a maximum of 12 vassals (including chain-vassal), that means 12*7.5=90%, almost doubling your buffed Leadership skill. You do not see that bonus in the Skill Screen, which only shows the green, buffed value.
So if your Leadership shows the green 80 and you have 12 vassals, you actually have an "Effective Leadership" of 152, which is pretty close to the requirement. Further calculation shows that with a buffed value of 86 and 12 vassals you reach the required 163.

While Melees usually do not get a very high Self, Mages usually do. That also effects their base Leadership skill, so the buffed Leadership might be pretty high. In that case less than 12 vassals are needed to reach Effective Leadership 163, you could even reach it with 9 or 10 direct vassals.
Nevertheless this only happens in high levels, therefore the prerequisite of "Leadership trained or 11 direct vassals not counting the future chain-vassal" is in any chain policy, not just ours.

As a sidenote let me just remind you that Effective Loyalty 200 is required and sufficient for the automatic pass-through, but mediocre at best for the passup of self-hunted XP. Without going into details here (like Loyalty Bonus) be adviced that the higher your Effective Loyalty is the better is your passup rate of hunted XP which helps you tremendously in passing quota.

You might also want to check out this post
[img]http://members.chello.at/trekman/1701bop.gif[/img]
[b][url=http://mj.lastdynasty.net/stats/meginch ... the+Axeman]Trekman the Axeman - Senior Skullsplitter and Master Of Slaughter[/url][/b]
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Post by Thewho » Mon Nov 24, 2003 10:06 am

ok so 12 is better then 11 :)

txs for the explanation .


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Post by anca » Tue Nov 25, 2003 6:15 pm

I would say "If your loyalty is not already maxed you must max it" :)

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Post by Ian Mac » Wed Nov 26, 2003 5:28 am

Yep, max that Loyalty, I'm working on maxing it out now. I started with 10 self and my base loyalty is already 230, and I really haven't put much xp into it.
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Post by Oof » Wed Nov 26, 2003 5:57 am

Oof rocks! :twisted:

Code: Select all

Treestats

 Loyalty Level Name     Template      Server   Monarch   Rank Followers   Updated 
1  309    199   Oof  Grief  4-School    SC   Panzerfaust   9    8396    11/20/2003 


AcStats:

# Loyalty Character Level        Class             Updated  
1   309       Oof    200   Grief Creature Mage  11/24 10:17 PM 
 
Of course, I had to give up melee defense to get the points to spec loyalty (and something else), but hey, at least I'm a good vassal. :)
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Post by Heatmiser » Wed Nov 26, 2003 6:11 pm

Yeah, the extra xp you get from the chain, can easily be put into loyalty for awhile until you reach the 200 minimum req. Don't be greedy. The higher everyone's loyalty is, the more xp will flow through the chain. Remember, loyalty doesn't max. The more you put into it the more xp you will pass when fighting. (Your quota gets easier, and more xp goes up through the chain.)

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