Nakamuro Zataki wrote: Also it said "hunted" not "passed up", ie loyalty bonus is not factored into this.
Oops - my bad....BUT :
As of now "hunted" means "add to the 93.75% passthrough" which is pretty much acceptable by an "XP oriented" patron like in a chain.
But in the future "hunted" vassal XP are pretty much everything such a patron will receive, therefore "200M hunted" (resulting in 50M passup at worst) might not be acceptable for this patron....
If "hunted" is in the policy of any chain after the change - and most likely you cannot maintain a maxed Loyalty Bonus everywhere - there will be a lot of flaming about XP expectations not met, about how lazy and unproductive those d*mn chain vassals are,.....
As of now passed-up XP are already part of the various policies, the result of hunted XP *and* required Leadership/Loyalty values. And as of now the Loyalty Bonus is a convenience, but in most cases not really a requirement.
In the future though this Bonus will be key for a decent XP output.
Therefore in my opinion it would make no sense to define the quota by "hunted" XP, because this makes XP output pretty much unacceptable the moment the chain begins to change due to reswearing, even with very high quota.
Assuming the chain structure is still limited to one chain-vassal and even assuming that "optimum" Leadership/Loyalty values are a prerequisite each patron suddenly will see a drop in chain XP by 3/4 !!! once he has to get a new chain vassal for whatever reason. Nowadays the drop might be noticable too, but by no means that brutal.
And in the future this drop will shrink muuuuuch slower than today.
On the other hand if quota is defined by "pass-up" and not by "hunted" this means that even a vassal with "maxed/capped" Leadership/Loyalty has to hunt 4x as much in the beginning which is equally unacceptable. And the time for such additional efforts is muuuuch longer than today too.
We won't find a really viable solution - I guess Turbine had spent very much planning time in the new system (including the Bonus timers) even before the MS buyout.
But I agree that discussing it is interesting, even if to no avail
Speaking of discussing :
I cannot comprehend how the new system (or the intentions for the original system, for that matter) should force/promote "real vassal/patron relationships".
A "real" relationship is a personal one and does not prevent some chain membership - therefore we have 12 available slots.
Anyone interested in personal relations with vassals already has up to 11
opportunites while reserving one chain-vassal slot, or even 12 slots.
How many people not even interested in XP/chains already have 6,8,10 or even 12 direct vassals they have a personal relationship with ? Not very much I assume. And those will not be motivated by the new system either.
But even if we concentrate on the chain-members who are supposed to be "driven" to personal relationships with the new system :
Reality shows that many chain members have filled their slots with (cross-server-trade-)mules. Of course there are exceptions to the rule and nobody is obliged now to list their vassals and their relationships to them.
But in general many chain-members/XP-oriented players simply are not interested in personal contact to more than maybe 1 - 3 vassal-friends.
And *if* they have some personal vassals, they already treat them now the way the new system is supposed to push them to.
XP-oriented players will look for additional playing vassals considering them an annoying necessary evil, not because they suddenly had been converted to good Samaritans.
I predict they will not search for vassals to care about and to support, but as "XP producers with as little contact as possible".
This in return will frustrate vassals, especially those who are *really* new to the game. Ok - vassals can break and look for new patrons, but the currently increasing XP fee for each break punishes vassals for breaking.
XP-oriented players will create pools and mini-chains instead of discovering their "social conscience" which perverts the vassal/patron relationship at least as much as the current system.
Edit: the only ones "pushed back to personal relationships" will be the vassals who think "I do not gain XP from the chain, I can as well swear to my old patron again or look for a patron who can supply me".