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Question re quota
Posted: Sat May 01, 2004 11:26 am
by Kazsam
HI just got kazyer in the chain, wonderig if the people who have been in it for a while, can give me a rough idea how much actual hunting i will need to do each week, and also how much xp roughly i can expect to gain from vassal.
Also did i read somewhere that having non active vassals makes a diff, and also how important is it to have leadership ? as i cant drop anything in order to take it, without messing my char up alot.
I dont understand the chain stats page.
Posted: Sat May 01, 2004 11:06 pm
by vermillion ace
I think Leadership is important and the most important reason, vassel pass-up. Ive made millions more exp just from leadership tho the exact amount i cant say im sure ive gained more from having it then i would if i untrained it. Id suggest training it just for a time to see if it makes a diff to you.In a chain such as this and the way the new rules apply i think leader skill is a must but that might just be my way of thinking.As far as how quota goes i need to hunt about 160 mill to make my pass-up.
Posted: Mon May 03, 2004 10:08 am
by Kazsam
Thx Va
Guessing noone else in the 100 m chain can read, or they just dont wanna tell me

Posted: Mon May 03, 2004 10:37 pm
by Zarah
http://www.lastdynasty.net/board/viewtopic.php?t=9304
I can read Kaz and if you look at my vassel stats under your character screen and record the xp pass-up say when you log on and off you should be able to track what is being passed up to you. Granted what I pass-up will not all go to you because you do not have leadership trained or at least didnt the last I checked but that is a choice you have to make I unspeced mana c to take leadership so it has helped me greatly in some ways and gimped me in other ways, but again it's a choice you have to make. I tried a couple of times to explain the most important element of the xp chain, that being patron/vassel ingame sworn time and you brushed me off and said "that shouldn't matter", and "I can't stay logged on", again your choice. Now, the group I hunt with have tried different experiements to see what the pass-up to vassel/patron is and found it to be very close if not exactly what was posted on AC stats, if that help you in anyway.
Posted: Tue May 04, 2004 6:58 am
by Kazsam
Actually Zarah, I could see why i needed to be logged on for the 10 days as patron, once u mentioned it, but not you as vassal. But anyway, i have been staying logged on, must have doen about 6/7 days by now
Taking leader just isnt an option, i really need spec sword/life and melee, to make my char solo hunt in vod when i choose

Posted: Tue May 04, 2004 10:36 am
by Oof
Hi all, I'm back from vacation now... Ready for a long post? BTW, this post isn't just to Kaz, but is meant for anyone/everyone in the chains.
The vassal is the one who needs to stay logged on for the 240 hours , not the patron (presumably 240 hours; Turbine has never acknowledged whether they changed that number under the new allegiance system rules). Being logged for an ingame sworn time of 240 hours helps the vassal too, but really only because it allows the vassal to pass up a higher percentage of the xp hunted for.
The biggest benefit of the 240 hours ingame time is really the patron of the character who logs the 240 hours, since the patron is the one who will receive all of the extra xp.
Under the old rules, if a vassal stayed logged in for 240 hours the percentage of xp that got passed up doubled. That was a huge difference under the old rules. It still makes a big difference under the new rules; however, there's a new twist thrown into it also. Now, you need the 240 hours of ingame sworn time, but you also need some certain time of real life calendar time sworn too, and we don't know what that number is.
Turbine multiplies your ingame time and your RL time together now to figure out how much to boost your xp percentage. If you have 50% of the ingame time needed to max and 10% of the RL time needed, what you end up with is a 5% bonus added to your hunted xp. If you have 100% of your ingame time done and 10% of the RL time done, you end up with only 10% total. So far that really sucks.
It works both ways though. Say someone swore and then played other characters. Say they got to 50% of the RL time need but only had 10% of the ingame time logged on (24 hours). They still only end up with 5%. Now if the vassal has 50% of the RL time needed and 100% of the ingame time, the final number would be 50%.
If you were passing up 50 million a day, now that number becomes 75 million a day, without any extra work on your part at all, except to have stayed logged in for the 240 hours of ingame time needed.
Every vassal in the chain should try to get the 240 hours ingame time logged as soon as possible, then we don't have to worry about it anymore. It isn't as critical as it was under the old rules, but it does still make a big difference in the percentage of xp you pass up to your patron. If we all log the hours, all of us get extra, free, xp.
*This has been a public service announcement. *
Posted: Tue May 04, 2004 4:09 pm
by Laseirna
My question about staying logged in is how do people do it? If I leave my computer unattended for more than about 20 minutes, I auto-log. Is there something that will stop me from doing that?
Posted: Tue May 04, 2004 4:18 pm
by Kazsam
I use eltank on buff mode for leader/loyal, and also use real estate (that checks every 5 mins what housing is available to buy) therefore keeping u logged in
Posted: Tue May 04, 2004 9:45 pm
by Blue Wizard
I am running some tests to verify. I belive the time sworn formula is capped by the time the patron is IG. Such that the vassel's time sworn can not exceed the patron's IG time. I will have some data soon to verify if this is true. I also believe that the weighting factors go:
1. Time Sworn (will have the biggest effect)
2. Leadership / Loyalty skill.
3. Number if vassels (minor compared to 1 and 2)
Obvioulsy you can maximize your passup in the short term by maximizing Leadership / Loyalty skills.
Posted: Tue May 04, 2004 10:14 pm
by Kazsam
Umm cheers Blue, i cant take leader, but im trying to stay logged in to help, also interested in knowing about non active vassals, i have a lot of xserver mules that ill dump if they are a hinderence
Posted: Wed May 05, 2004 2:07 am
by Oof
The number of vassals that count towards helping with the vassal bonus caps at four. What I haven't read is (let's say you have 10 vassals) whether the four best vassals are used or the four worst vassals are used.
If you have cross-server leadership mules that you know aren't "real" playing characters, that have no time ingame sworn to you and never will have, I would drop them.
Posted: Wed May 05, 2004 4:39 am
by kerosene
I remmeber reading some where that untill the vassal logs in they set there swear time, IG and RL to 0. They also average out your vassal IG and RL timers, therefore if you have 4 active vassal and 4 non-active vassal the would take their vassal bounse and average it together.
I will see if I can fined the post that talked about non-active vassals. and post a link.
Posted: Wed May 05, 2004 4:57 am
by kerosene
The following is from:
http://ac.turbinegames.com/index.php?page_id=162 this covers some of what i was talking about. It getting late I will see if i can find the other post I remmber seeing tomorrow.
Time Sworn for Existing Allegiance Ties
In our original article, we wrote:
Existing patron-vassal relationships will start with the same bonus that they are currently receiving. For example, if you have been sworn to your patron for enough time to receive 50% of the maximum benefit, you will still receive 50% of the maximum benefit when the new system is implemented.
This is not entirely accurate. After the original article went out, we discovered that the system we had planned to use could not be implemented because of how the information needed is currently stored. Instead, you will receive the same bonus from your in-game time sworn. When you log in after the February event goes live, your in-game time will be adjusted to ensure that you receive the same bonus from it that you did before the event. There is one exception – your in-game time sworn can never be greater than the total age of the character.
For example, let’s say that my character has been in-game for 1 full day, and has been sworn to the same patron for all but 1 hour of that. Currently the time sworn is 23 hours. When I log in after the February event, the game will multiply those 23 hours by a factor to get the new time sworn bonus. However, because my character has only been around for 1 in-game day, the time sworn is capped at 1 day. When I log in, I’ll be getting a smaller bonus from in-game time sworn than I did before the event.
This may affect a small number of characters, but it was necessary to prevent strange situations caused by characters having an in-game time sworn that was longer than their total in-game time. You’ll see why this is necessary in the next paragraph.
Real time sworn will also be calculated upon first login after the February event. Because the real time date that you swore to your patron was never stored in a form we can use, we have to either start everyone from 0 real time sworn, or make a guess. So after the game recalculates your in-game time sworn, it will compare that time to the total amount of time you have spent online since character creation. That ratio will be applied to the total amount of real time since character creation to get a rough approximation of the amount of real time that the character has been sworn.
So, for example, let’s say that after the in-game time calculation, it sets my in-game time sworn to two weeks, and my total in-game time is a month. My in-game time sworn is half of my total in-game time, so my real time sworn is set to half of the total real time since the character was created. If my character were created a year ago, my real time sworn would be set to 6 months.
You may have picked up on the “upon first login†part of this. Unfortunately, we don’t have the information we need to make the adjustments until you log in. What does this mean for abandoned or inactive characters? Until these characters enter the game, their in-game time sworn is not adjusted and their real time sworn is left at 0.
One thing to keep in mind – this does mean that the pass-through from these characters will be drastically reduced. However, all pass-through has been drastically reduced. If you were relying on the XP passed up from grand-vassals through an inactive character, you’ll find that this XP will be greatly reduced whether or not this character ever logs in again.
Posted: Wed May 05, 2004 7:13 am
by Kazsam
K thx

ill drop them today,
Posted: Wed May 05, 2004 9:12 am
by Kazsam
Should i still keep 4 vassals ? even if 2 have never logged on ?