Last Dynasty Public Forum
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Culticon
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by Culticon » Wed Feb 19, 2003 4:12 am
I heard someone say that everyone might get 10 skill crdits each. Is this true can someone verify this? Sounds to good to be true to me!

At the next patch of course

I don't have a problem!:evilbat:

Culticon level 203 Grief BM
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Pee-Wee
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by Pee-Wee » Wed Feb 19, 2003 7:19 am
Hmmm That would be sorta cool for my other char, Mikalika Hiney-Ho, he's lev 43 and has 23 available skill credits. Imagine 33 available skill credits... I could finally specialize in Monster Attunment... radical...
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Culticon
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by Culticon » Wed Feb 19, 2003 8:21 am
I was just kinda wondering seems like a bunch of fooey to me

I don't have a problem!:evilbat:

Culticon level 203 Grief BM
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Flanker
- The Farm King
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by Flanker » Wed Feb 19, 2003 1:26 pm
man that sure sounds like a whole lot, dont know if that one is true or not
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Dezayn
- Farmer

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by Dezayn » Wed Feb 19, 2003 4:46 pm
I wouldn't believe it until I see a link or something to a post from one of the devs or some "official" Turbine proclamation. But, it would be cool if it were true!

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Panzerfaust
- Monarch
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by Panzerfaust » Wed Feb 19, 2003 4:58 pm
http://microsoftgamesinsider.com/AC1/lttp_0203.htm
Post-Creation Specialization Limit
When post-character creation skill untraining and specialization were introduced, we instituted a limit of 50 skill credits that could be invested in specializing skills. This was the same limit newly created characters had. Further discussion of the system led us to decide that at some point we'd want to increase that limit; however, we wanted to evaluate what changes this might have on the game before we did so. We wanted to give ourselves time to observe the effects of the skill specialization system since it would be nearly impossible to revert unbalanced characters, and we wanted to be careful of going overboard. Now that we understand the effects of the system, we feel that our previous concerns have been addressed. We have raised the limit to what we'd originally proposed; i.e., to 64 skill credits. Some of you got to take advantage of this a bit early because some of the code snuck through in January, but in February everyone will be able to spend 64 skill credits in specializing skills.
[img]htttp://lastdynasty.net/pics/panzersig.jpg[/img]
Adversity has the effect of eliciting talents, which, in prosperous circumstances, would have lain dormant. -Horace
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Nepo
- Seeder

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by Nepo » Wed Feb 19, 2003 5:54 pm
Wholly SMOKES!
Guess I'll spend the weekend recasting Cast Open once again... lol
If I'm not mistaken, 14 MORE skill credits would make the following specializations possible for a newbie character:
Life Magic
War Magic
Melee Defence
Johnny
(Nepo / Cast Open)
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taviarii
- Gardener

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by taviarii » Wed Feb 19, 2003 6:39 pm
Me want creds! Taviarii might actually get creature!!! w00t! I'd be soooooo happy

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Khaz-Modaan
- Professional Farmer

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by Khaz-Modaan » Wed Feb 19, 2003 8:51 pm
I think it's just the amount you can specialize, post-creation... at least, that's what I'm thinking it is, before I get too excited over 14 extra credits

I read a book saying that women are from venus, all right? So here's what you get her: Thick layers of sulfuric acid, viscous surface rock, and coronae which seem to be collapsed domes over large magma chambers. Here's $5.
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Al'Qua Traz
- Planter

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by Al'Qua Traz » Wed Feb 19, 2003 9:09 pm
Well updates tomorow..... i ph34r the wr4th the n3w turbin3 willl bring upon us..... /e friggin newb turbine gimps..........
Al'Qua Traz:Lvl 96 who really tries.
Karkaas the Mage: lvl 84 still Wannabe BM
Ninwa Shou-Jen: lvl 48 or so UA who is currently raiding your mansion....
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taviarii
- Gardener

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by taviarii » Wed Feb 19, 2003 9:47 pm
Awwww I was getting realy happy

well atleast I'm still Lv 70

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Culticon
- Professional Farmer

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by Culticon » Thu Feb 20, 2003 8:54 am
Well We will get to see here shortly

I don't have a problem!:evilbat:

Culticon level 203 Grief BM
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.Urrasa.
- Harvester

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by .Urrasa. » Thu Feb 20, 2003 3:59 pm
It will be same amount of credits that we have always have had....We just can spend more in the Spec..of things now....

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Phred
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by Phred » Thu Feb 20, 2003 10:30 pm
creation skill credits remain the same..they are merely allowing 14 more credits to be used in sepcialization post creation...aka...it is now possibel to spec war life and creature magic.
I'm thinking about not thinking which when you think about it really makes the whole thing kind of thoughtless.
~Bardolan, Elder of the Legacy of Stolen Tears --
http://www.stolentears.net
Deadness Confirmed: You've got Corpse.