Did I miss something?

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Did I miss something?

Post by Culticon » Wed Feb 19, 2003 4:12 am

I heard someone say that everyone might get 10 skill crdits each. Is this true can someone verify this? Sounds to good to be true to me! :evilbat: At the next patch of course :D
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Pee-Wee

Post by Pee-Wee » Wed Feb 19, 2003 7:19 am

Hmmm That would be sorta cool for my other char, Mikalika Hiney-Ho, he's lev 43 and has 23 available skill credits. Imagine 33 available skill credits... I could finally specialize in Monster Attunment... radical...

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Post by Culticon » Wed Feb 19, 2003 8:21 am

I was just kinda wondering seems like a bunch of fooey to me :evilbat:
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Post by Flanker » Wed Feb 19, 2003 1:26 pm

man that sure sounds like a whole lot, dont know if that one is true or not
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Post by Dezayn » Wed Feb 19, 2003 4:46 pm

I wouldn't believe it until I see a link or something to a post from one of the devs or some "official" Turbine proclamation. But, it would be cool if it were true! 8)

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Post by Panzerfaust » Wed Feb 19, 2003 4:58 pm

http://microsoftgamesinsider.com/AC1/lttp_0203.htm

Post-Creation Specialization Limit
When post-character creation skill untraining and specialization were introduced, we instituted a limit of 50 skill credits that could be invested in specializing skills. This was the same limit newly created characters had. Further discussion of the system led us to decide that at some point we'd want to increase that limit; however, we wanted to evaluate what changes this might have on the game before we did so. We wanted to give ourselves time to observe the effects of the skill specialization system since it would be nearly impossible to revert unbalanced characters, and we wanted to be careful of going overboard. Now that we understand the effects of the system, we feel that our previous concerns have been addressed. We have raised the limit to what we'd originally proposed; i.e., to 64 skill credits. Some of you got to take advantage of this a bit early because some of the code snuck through in January, but in February everyone will be able to spend 64 skill credits in specializing skills.
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Recasting

Post by Nepo » Wed Feb 19, 2003 5:54 pm

Wholly SMOKES!

Guess I'll spend the weekend recasting Cast Open once again... lol

If I'm not mistaken, 14 MORE skill credits would make the following specializations possible for a newbie character:
Life Magic
War Magic
Melee Defence
Johnny
(Nepo / Cast Open)

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Post by taviarii » Wed Feb 19, 2003 6:39 pm

Me want creds! Taviarii might actually get creature!!! w00t! I'd be soooooo happy :D :eating:
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Post by Khaz-Modaan » Wed Feb 19, 2003 8:51 pm

I think it's just the amount you can specialize, post-creation... at least, that's what I'm thinking it is, before I get too excited over 14 extra credits ;)
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Post by Al'Qua Traz » Wed Feb 19, 2003 9:09 pm

Well updates tomorow..... i ph34r the wr4th the n3w turbin3 willl bring upon us..... /e friggin newb turbine gimps..........
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Post by taviarii » Wed Feb 19, 2003 9:47 pm

Awwww I was getting realy happy :( well atleast I'm still Lv 70 :D :eating:
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Post by Culticon » Thu Feb 20, 2003 8:54 am

Well We will get to see here shortly :sleeping:
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Post by .Urrasa. » Thu Feb 20, 2003 3:59 pm

It will be same amount of credits that we have always have had....We just can spend more in the Spec..of things now.... :(
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Post by Phred » Thu Feb 20, 2003 10:30 pm

creation skill credits remain the same..they are merely allowing 14 more credits to be used in sepcialization post creation...aka...it is now possibel to spec war life and creature magic.
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