Ncatly
AC2 was based off the lore of ac1 yes, but it was so different geographically and functionally from Ac1 that most ac1 players didnt like it.
and yes it didnt work for the 1st year which is why i didnt start playing it until oct of the the first year myself.
but the concept of global chat for cg, trade etc...that we now have in ac1 was from ac2.
makes for better cross server communication but also brings the tedium of childish cg trash talk which is why they increased our squelch list here....
the one thing that has alsways bothered me about Ac1 is that for a Massive multiplayer online roleplaying game it didnt encourage much group play till after lvl 50 even then most players prefer to solo....
the one thing i liked most about Ac2 is that it did encourgae group play.
To me Ac2 finally had most of its issues worked out, but it died as turbine was unable to communicate this to the gaming population to give it another look.....
They killed it because the xpac didnt recover enough of a client base to justify continued support economically, but to me they screwed up the advertising and distribution channel delivery.
I just hope they are able for port over the best of ac2 to Ac1 there by making a good game (Ac1) that much better for its failed spinoff.
There was alot good in ac2....apart from the awesome graphics, the tonks, lugians, empyreans and drudges were fun to play as races... but that may be too much to wish for given the vast game system differences.
I hope that they(turbine) dont screw up D & D online! but then again i heard Atari will be handling the distribution/billing so maybe they wont drop the ball.
